Logical Journey of the Zoombinis – PC Game Review – brutalmoose

Logical Journey of the Zoombinis – PC Game Review – brutalmoose


“I’ve not seen such bravery” I am a Zoombini. Be not afraid of my blue skin or my incredible taste in fashionable eyewear, I come to you in peace, seeking help for my people.
Please listen as I tell you our story. Long ago, we Zoombinis lived on Zoombini Isle, which I guess in retrospect wasn’t the best name for an Island. It’s kind of like if you named your country Humanville. Anyway. We Zoombinis lived in peace and harmony, working together to make useful products that we then exported to faraway lands. But then, the Bloats arrived, and their…
bloat boats, I guess. The Bloats bragged that their bloat boats could better our business by broadening the number of boxes we shipped. Being trusting beings, we bit the bait and became business buddies. But unbeknownst to us, the Bloats’ business broadening bloat boats were bull, because bad behavior began. The Bloats took over everything! Stole profit from us, cancelled our holidays,
and piled on work for me and my blueberry brethren. And now, we’ve had enough. We’re ready to escape. Now, I know that taking business advice from strangers and boats isn’t the smartest thing to do, but I hope you can overlook that and help us anyway. To escape to a new land and find a new home,
we need your help! Or whatever. And that’s the story to the
“Logical Journey of the Zoombinis”, one of the games that you guys have most requested that I do a video on over the years, and for good reason. I didn’t grow up playing the Zoombini games, in fact, it’s taking all the willpower I have not to call them the Zambonis every time I read their name. It’s a shame though, because young Ian would have been all over this game back in the day. It’s freaking good. The Zoombinis aren’t here to teach you
about spelling, math, or history. As the title of the game implies,
logic is what’s being tested here, and each level is constructed around sharpening
your problem-solving skills. But, before you can get to the puzzles
you have to first assemble your Zoombini team. Each Zoombini can be lovingly handcrafted by you
in a very Mr. Potatoheadly fashion. I’m currently sporting the ponytail-
pervert glasses-red nose look. You can also randomize their appearance, and although it may seem like an unimportant factor of the game, that couldn’t be further from the truth. We’ll get to that a bit later, though. After you lead your first team of 16 Zoombinis on a sailing trip away from the evil Bloats on Zoombini isle, they scale a cliff and arrive
at their first terrifying obstacle: TWO BRIDGES. Okay, so technically the bridge isn’t the
obstacle in this challenge, it’s Olmec’s cousins here, on the side of the cliff. Some Zoombinis are allowed to cross a bridge,
while others are sneezed away. “Aaaaa-chooo!” To make it across the gap, you first have to figure out the rules in which the faces discriminate. It turns out that the top bridge was only accepting Zoombinis sporting the stylish ponytail hairdo, – I mean, not that I blame him – while the rest can safely cross the bridge, beneath it. “Wooaaah! My, you’ve done exceptionally well!” Even though at times he sounds like he’s
about to tell me to “do the Marios”, I really like the narrator of this game. “These stone gods have their rules,
so do proceed with skill.” “Zoombinis one god won’t allow,
the other god surely will.” Between levels, the narrator gives you hints on the logic puzzle you’re about to face. Little clues, meant to give you a bit of direction before you tackle the challenge, and they’re the only clues you get,
so you better pay attention. I mean, you could click on the help button for more guidance, I guess, but I feel like that really defeats the purpose of the logic puzzle angle of Zoombinis, robs you of the “aha-moment” that puzzle games have gotten me so addicted to, and you’re basically having to admit that you’re too stupid to do it on your own, even though the box says ages 9 and up. A lot of the puzzles involve sorting these
Zoombinis by appearance. Talking boulders segregate the
Zoombinis based on their looks, Green alien carrots – I guess that’s what these guys are –
chase after Zoombinis that look a certain way, and the Zoombinis are divided up by appearance into a hollowed-out tree motel as well. This is why creating our team was so relevant. I suppose you could stack the deck by creating zoombinis that you know would be easy to work with, though I don’t really see the point in doing that, unless it becomes a more useful strategy later in the game. Some puzzles, however, have nothing to do with what the Zoombini looks like. Take, for instance, one of the more
memorable puzzles in the game. “Hmph!” “Whatever you are, make me a pizza!” So this dude wants a pizza, and I can relate to that. I feel like most moments of most days I also want a pizza. What I can’t relate to, though,
is living next to a giant pizza machine. This hungry tree stump is referred to as a “Pizza Troll”, and anyone familiar with the ancient texts of the trolls, knows that you have to pay the troll toll
to get into this boy soul. The toll in this case being a pizza. “My toppings!” The goal of this puzzle is to figure out what kind of pizza the shouting tree man wants to eat. The difficulty here being that he refuses to communicate any specifics. “Something on that, I don’t like!” Whoever did the voice for this guy freakin’ nailed it! Every time he rejects one of my lovingly constructed pizza pies, he does it in such an annoying way, but… “Come on! More stuff!” I don’t know, it’s just so believable, man. This dude is on a quest for his perfect pizza,
and I’m more than happy to help him find it. [gorging sounds] [burp] “Hip hip, ZOOMBINI!” “Hip hip” “ZOOMBINI!” Now I’m not out to spoil and explain
every puzzle in this game. I’m assuming that some people want to go out and play themselves after this. But allow me to tell you a bit more about my Zoombinis Logical Journey. After delivering the best pizza ever made, I led the Zoombinis to a boat which they then
boarded in a very logical way. Next up they have to ride frogs across
lily pads in a very logical way. Although I did pick up on the movement patterns
of the frogs eventually, my initial plan of just throwing them on random lily pads and seeing how they would behave ended up creating a bit of a problem. Eight of the Zoombinis ended up stranded on the lily pads with no way to save them. Their frogs just keep going back and forth. My only option is to leave them behind and take the rest of my team on to the next puzzle. Which is perhaps my favorite thing about Logical Journey of the Zoombinis. Leaving the Zoombinis behind isn’t fun. I mean, they’re stuck in some type of frog purgatory right now. Just going back and forth
without ever reaching their destination I’m sure they’re going to starve to death, or maybe the frogs will turn on them
and eat them when they get hungry. Okay, maybe leaving them behind is a little fun, but my original point was that I like how the Zoombinis themselves act as lives, or attempts at puzzles. The puzzles allow you a number of mistakes to make without consequence, but if you mess up enough times,
you’ll start losing members of your team! Although at first it seemed like I could easily bring all
16 Zoombinis through on my first attempt, I lost half of them on one puzzle!
This in turn affects how future puzzles are played. Sometimes having less zoombinis makes the puzzle easier. Sometimes it makes the puzzles more difficult. Sometimes when we touch the honesty’s too much. Then there are checkpoints, these campsites that have little cubby holes on them. Some of these checkpoints require a certain number of Zoombinis to continue forward. Since we only have eight here at the moment, they need to snooze at the campsite while we go back and get some more Zoombinis to join them. So let’s go all the way back to Zoombini Isle and save a whole new wave of blueberry people. Navigating through the puzzling challenges once again, as they make their way to the campsite. Of course the solution to these puzzle change each time you come across them, so even if you know how a certain puzzle works, you’re still going to have to do some problem-solving to figure out the answer. Finally after solving a puzzle, solving a puzzle, and… (Okay, well this one got the better of me, but I was able to get some of my team through.) …I was finally able to lead some Zoombinis
to their new home. “Could this be the place they’ve been seeking?!” “A place of hope and prosperity?!” “ZOOMBINIVILLE!” Yes! Hip hip, Zoombi ZOOMBINI We won! Or did we? Of course not, you Zoom-bonehead. Our goal isn’t to make it to Zoombiniville with four Zoombinis! We’re trying to save an entire species here! So it’s back to the beginning once more to assemble yet another team to flee Zoombini Isle. And before you ask if the puzzles become repetitive after a while, check this out: On top of some branching pathways that take you through different puzzles on your way to Zoombiniville, the more Zoombinis that make it through the puzzle gauntlet, the harder the puzzles become. Each puzzle has different levels of difficulties. For instance, the pizza puzzle eventually has three different Pizza Trolls who are being picky about both pizza and ice cream. And as more and more Zoombinis arrive at Zoombiniville, the village begins to grow,
giving you more incentive to keep playing. I mean, you DO want the Zoombinis to be thriving in their new home, don’t you? You want to rescue ALL of those poor overworked Zoombini souls, right? Well to do that, you’ll have to play
Logical Journey of the Zoombinis. Now I’ll admit, I’m the kind of person that, when a large group of people are relentlessly telling me to do something, I kind of instinctively want to hate whatever that thing is, regardless of if it’s good or not. It’s not the best personality trait, admittedly. There was definitely a part of me, though, that wanted this game to be garbagey enough for me to rip to shreds, but it turned out to be really, really good. This is a game I would have gone crazy for
when I was younger. If you’re like me, and you enjoy logic puzzles, Logical Journey of the Zoombinis is a game worth looking into. And now that I mention it, in 2015 a remastered version was released, titled simply “Zoombinis”. As much as I enjoy the original game’s graphics,
I got to admit: Zoombinis look pretty sharp with a fresh coat of paint. The game looks great, and even though I haven’t tried it out yet myself, I’ll probably be picking it up. A big thank you to everyone who
told me to check out this game. I know it took me a little while to get around to it,
but it’s a lot of fun. It lived up to the hype. But now though, it’s time to say goodbye. As you can tell, I “blue” myself for this video, and… To be honest, I feel a little bit like the paint is slowly absorbing into my skin. I also put some purple hair gel in and my hair is cemented in place. I’m hoping that that washes out. But thank you for watching, I will see you next time,
and I hope I’m not blue in the next video.

100 Comments on "Logical Journey of the Zoombinis – PC Game Review – brutalmoose"


  1. Anyone know how Ian got the game to work on his computer? I know it's on Steam but I LOVE the original artwork and only want to play it with said artwork. In general I want to play my old games growing up on a newer PC. Anyone know how to do that?

    Reply

  2. I had to play this game in my elementary school technology class and some of the levels just infuriated me because of how hard they were

    Reply

  3. Oh my gosh. I remember playing this at school as a kid. I couldn't figure out what the heck I had to do.

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  4. I played this after you did the review and for a simple puzzle game, it's fun and addictive. I love it and your review was hilarious.

    Reply

  5. Wow, with those glasses and your hair like that, you look like a clown version of John Seed from Far Cry 5…

    Reply

  6. This game was my whole childhood, i played it first in kindergarten and then i begged my parents to pick it up for our house and i got it for christmas then i moved and my new schools still had kids playing it up until 3rd grade.

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  7. Minus the pink shoes, the blue skin, and the red nose, he looks exactly like Joseph Seed from Far Cry 5

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  8. Pssh, you WERE a noob at this weren't you? Who doesn't make pairs when designing zoombinis? lol
    The remake is probably fine for someone who hasn't played before, but the changes in sound and visuals ruins the nostalgic effect for me.

    Reply

  9. I like… vaguely remember these guys being the mascots of some old math book in elementary school. Like they'd be scattered throughout the book next to problems or tips.

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  10. "Green alien carrots" They are called Fleens. If you are going to review a game. Get names right

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  11. Okay that first part, you look like The Father from Farcry 5 wearing blue face paint and a big red nose. And it amuses me deeply

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  12. I knew someone who talked about this game a lot in college and I could never quite believe it was real, especially the pizza part.

    But now, I get it. And also why she was unusually good at logic puzzles…

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  13. If this video was less than 10 minutes long I wouldโ€™ve added this to my favorite videos playlist

    Reply

  14. I feel like you could cheat or break the game by making all the zoombinis look exactly the same.

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  15. I used to love this game in elementary school. Unfortunately we only had it on one computer, so I hardly ever got a turn at it. I'd love the chance to play it again. Where can I get it?

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  16. It's so odd now that I've played FC5 because Ian looks like a blue tinted ginger Joseph Seed

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  17. You know, one of these days I secretly hope you review the edutainment games "Little Howie's Funhouse." I haven't looked at that game in years, but I remember it being good! You should take a look at it sometime.

    Reply

  18. "Whatever you are, MAKE ME A PIZZA!"
    I'm gonna greet everyone I meet from now on like that. Who knows, it might work.

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  19. ya know, for a species that live in a puzzle game, they don't make very logical contract deals.

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  20. The series consists of 3 games: "Logical Journey of the Zoombinis" (1996), "Zoombinis: Mountain Rescue" (2001), and "Zoombinis: Island Odyssey" (2002). On August 6, 2015, "Logical Journey" was updated and re-released (as "Zoombinis") for tablets and modern operating systems…
    PLEASE PLAY THE OTHER ONES! IM CURIOUS WHAT YOU'LL THINK

    Reply

  21. omg i can't believe you would just do blueface like that.. makes me look at you in a new light :/ lol

    Reply

  22. I wonder if there's a way to customize all your Zoombinis to get the fastest, most efficient combinations for quick playthroughs and speedruns?

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  23. Ahhh, man seeing this gameplay gives me nostalgia! ๐Ÿ˜„

    Believe it or not, I remember having this game until we got Windows 8 (we had XP before and just upgraded whenever the next Windows OS came out) My sister in particular was COMPLETELY obsessed with this game and I vividly remember. ๐Ÿ˜†

    I never got why, but I remember playing the game and enjoying it quite a bit myself. ๐Ÿ˜•..๐Ÿ™‚

    Oh yeah, BiniMoose is PURE NIGHTMARE FUEL! ๐Ÿ˜Ÿ

    Reply

  24. I never played this one, but I played the shit out of Zoombinis Mountain Rescue. That was my jam.

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  25. Loved this game as a kid. Though they had bought the snow sleighing one and it was just this with the wrong packaging. Disc had the wrong sticker on it as well.

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  26. The help files are VERY useful in level 3 where things are hidden a lot. I hate to say this but "some of those toppings………..EWWWWWWWWWWWWWWWWWWWWWWWWWWWWW!" (Zoombini gets slammed against the Pizza machine with a clown honk sound) Gee I better get it right THIS time!

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  27. Keeping Zoombinis the same with one feature really helps in levels 3 and 4 of the first segment where the Allergic Cliffs you can keep it like level 1 and the Stone Guardians same! ๐Ÿ™‚ The Pizza one is still process of elimination sadly and I can get it most times on my VERY last try left where the Zoombini is slammed against the machine.

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  28. 6:43: If anyone cares THAT is the actual music in the game. Hotel Dimensia if you have Quick Time MIDI installed. The Learning Company version disabled that for some odd reason. The previous song is the 2nd game Mountain Rescue Adventure. The uploader who uploads it seemed to make the tracks have a weird cut off.

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  29. BTW: If you ever see this HOW do you not have all the Zoombinis on the lions lair? Your not allowed to go there unless you have a party of 16 at the base camp. It won't let you try. I recall the arrows being disabled until you get more. I think it would be funny going thru the last difficulty with just one Zoombini from the start of the camp seeing if you don't lose it!

    Reply

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