GTA Online Guide – How to Make Money with Smuggler’s Run

GTA Online Guide – How to Make Money with Smuggler’s Run


Thanks to all for getting back at us for a new episode of GTA Series Videos Tips & Tricks You already know, I’m Gary7 MT for the GTA Series Videos crew – but if you didn’t, now you do! This time we’re peeping out the new business opportunity introduced in “Smuggler’s Run” and drop everything you need to know about costs, time, profits and whatever else you didn’t think you wanted to know yet. But do! So let’s get straightly to it! Like all other businesses, with “Smuggler’s Run” you will only be able to “buy-and-sell” in public sessions – unless you find some way to play on the down low. This business follows the same structure of the businesses added in Finance & Felony and Import/Export. To sell a product you have to steal it, so your presence and active participation is necessary to get paid. First things first, what’s the best Hangar to buy? Its ain’t like there’s a wide selection: two are located at the Los Santos International Airport and three at Fort Zancudo. The cheapest are at LSIA while the hangars at Fort Zancudo grant players a low-level clearance to the Fort – in other words the ability to enter and fly over and inside Fort Zancudo without gaining a 4-star wanted level. Thanks to that, the three hangars located in the Fort are the most appealing, but whichever you choose, be ready to face some hard competition. Hangars do not offer any kind of upgrades, staff to pay, etc. Buy the place, decorate it, add a workshop if you want and it’s done. Once inside you can change the position of your planes. You can park a “Pegasus vehicle” changing its status to Personal Aircraft – that can later be called from the interaction menu – or customize your fleet with upgrades, colors and more. To begin smuggling in San Andreas you need to complete a setup mission, which always involves stealing a Mogul from some bikers; once the caper’s done, you can start making money. Sourcing is the main aspect and focus of this new business. Under the office there’s enough space to store up to 50 crates of goods like, Narcotics, Chemicals, Medical Supplies, Animal Materials, Art & Antiques, Jewelry & Gemstones, Tobacco & Alcohol and Counterfeit Goods. Each individual crate can be sold for $10,000 – fully stocked its worth hits a cool $500,000 – but that’s not all – even more cash can be raised thanks to a bonus we’ll get into later. These missions are crucial for players who wanna buy new aircraft – because completing them, unlocks discount prices – something that in both Import/Export and Gunrunning was tied to a specific, and fun to play, group of missions. In “Smuggler’s Run” instead, after the 3rd, 6th, 9th, 12th, 15th, 18th and 21st source missions, you unlock the trade prices for the Ultralight, Rogue, Alpha-Z1, Havok, LF-22 Starling, V-65 Molotok and Tula. But that’s not all, the Bombushka, Howard, Mogul, Pyro, Seabreeze, Nokota and Hunter all have their trade prices as well, that unlock after missions 24, 27, 30, 33, 36, 39 and 42 are complete. Like any other business, you need to become a VIP, CEO or MC leader – that last one is not recommended for your health. That’s because first, spawning an armed Buzzard is more useful than any bike can ever be. Second, the most you’ll be able to collect in a single mission is 4 crates – even if you have a full 8-member MC club active. The reason for this is to stop players from filling and then selling out full Hangars in less than an hour. To start a mission, in the new office turn on the PC and choose the material you want to source. Every mission has a 20-minute time limit. If you’re not able to complete all objectives and bring the crate to the hangar in the time allotted, the mission fails. If in the case of doing the mission with a friend – he manages to get his crate inside the Hangar before time is up, his will be valid and marked as collected – even if you don’t get yours back – the mission is passed. Once a sourcing mission has ended, you can immediately start a new one, unless you are interested in collecting the same material. In the event you do want to stick to the same product, you’ll have to wait. How long you wait depends on what kind of product you want: a four minute cooldown for Narcotics, Chemicals and Medical Supplies, three for Animal Materials, Art and Jewelry and two for all remaining categories – you also have to add an additional minute for every crate collected by one of your associates. There are various missions to play when collecting goods. Most of these require reaching an area, killing up a shitload of enemies and retrieving the cargo dropped by murdered goons, tucked inside fake crates that must be destroyed, or already in other aircraft that you need to jack and take back to your own hangar. With the exception of the selling missions, you can destroy any given aircraft containing the crates, collect the goods on foot and use the vehicle you like the most to fly back to the Hangar. Moreover, while we talking about destroying aircraft, if these are marked on the map with a white icon, you can simply ignore them and use a different aircraft, while instead a colored icon indicates that using – or at least getting aboard – that aircraft is necessary. But let’s get back to missions. The simplest one requires reaching a Maverick crash site and finding and collecting the lost crate. Most of these missions are designed to use the abilities of the new aircraft, like dogfighting enemies in Lazers using the new Molotok and Nokota. One of the best missions involves the use of the Tula and killing a group of scavengers in order to retrieve crates lost at sea. Other lit ones are where you silently attack enemies from the Air Ambulance or parachute in for mass stealth-killings of your enemy – then grab the crates. The most common missions unfortunately are, longer and more boring. The first example is the one created for the Hunter – an attack helicopter returning from the 3D era. In these missions, all you have to do is destroy an indefinite number of scramblers around Los Santos and Blaine County to reveal the location of a Brickade, destroy it to retrieve its cargo and take it back to the Hangar. The same can be said for the Seabreeze, a new, faster plane able to land and take off on water, used for a long mission centered on bombing Tugs and Trash Trucks to retrieve their hidden cargo. Just like for the mission on the Rogue where you have to carpet-bomb roofs filled with enemies just to find out where a couple of Buzzards with cargo are. The last example is the mission featuring the Mogul. Here we have to defend a Titan from armed Buzzards for almost twelve minutes flying continuously in circles waiting for the next fleet of enemies to spawn. All these missions can be played alone and the ones which involve destroying stuff, are undoubtedly better played as such because there will always be fewer and fewer things to bomb before you find the merchandise. Not for nothing, but the design of the new aircraft and missions require at least one friend who can man the aircraft’s secondary weapons. This makes the missions hella’ easier. But its also possible to collect cargo without dealing with missions at all. Like vehicles from Import/Export, you can destroy or steal other players’ crates. The first option – also known as the “that-motherfucka-method” – awards players who destroy other player’s crates only $2,000. The second option instead – just stealing it – adds an extra crate to your stock only available when an enemy player is on his own source mission. During an enemy’s selling mission, his cargo can’t be ripped off, only destroyed. But don’t forget – the same goes for you! Incorrectly, the game informs you that by destroying or stealing other people’s cargo, your stock will increase – now this is true if you put the stolen crate in your Hangar – because you’re gonna have one more crate, that’s the value increased, not if you destroy other people’s cargo. It doesn’t matter if your stock’s full or if you only have one crate, you can still start a selling mission. But, it’s important to understand, this one is different from all other updates in that inspite of how much stock you’re selling, you can still find yourself with several aircraft to manage at once, even if you’re selling a single crate. Avoid selling alone in a public session, without a friend, or two (or more) to watch your back and your crates because you might end up getting hit and having all your profits blown to hell. In a selling test we did with a full stock of Chemical materials, we missed a single drop out of fifteen and for that, we lost almost half of our profit. You can choose to fill your Hangar with crates of the same type or get random and take a bit of this and that – but if you’re aiming for maximum profit, always source the same material of one of the first three types. That’s because if you collect at least 25 crates of Narcotics, Chemicals or Medical Supplies, the value of your entire stock gets a 35% bump. If you fill up your Hangar with one those materials, a 70% bonus is unlocked. You get 12% per every 10 crates of Animal Materials, Art & Antiques and Jewelry & Gemstones – – giving you a maximum profit of $800,000 for a full stock of a single material. The remaining two categories, Tobacco & Alcohol and Counterfeit Goods instead only get a 5% boost and that’s for every five crates, for a max price of $750,000. As always, the “High Demand” bonus is active. We’re talking about a positive bonus of 1% more for each enemy player in the lobby at the moment of the sell. However, to balance it all out, Rockstar Games also added a negative bonus. For every sell completed, Ron will get a 2.5% cut from your profit. That means $250 for a single crate goes to $21,250 for the full stock of prime product sold. Damn! Like sourcing, selling missions also center on the new aircraft added with Smuggler’s Run – and even here the cooldown between two selling missions, no matter how many crates – is just a paltry three minutes. One mission that calls for 2 players – literally it won’t even start if you’re alone – is focused on a new cargo plane, the RM-10 Bombushka. Thing is, with the Bombuska, you have to fly low to drop crates to buyers. Meanwhile your friends have to arm the machine guns in case they have to end any fools trying to attack in a Buzzard. In another mission you fly Ultralights under a height limit – to avoid activating the “Global Signal”. That’s a becon that broadcasts your position on a map to all the other players in the session. Nothing’ a G wants. But there are also classic missions that require simply flying towards checkpoints using an Alpha Z-1, or dropping cargo in a designated area from a Seabreeze. Still in others you only use a Skylift to bring a container aboard a cargo ship. There are two different missions where helicopters are used. In one, the Cargobob is utilized, while in the other – the Havok. Each requires multiple deliveries for each player. What this means is that more than one helicopter for a single player is needed if you use the Havok – there will be from two to eight Havoks depending on how many players you have and how much cargo you’re selling. In the mission involving the Cargobob, each player needs to get aboard a Cargobob, lift up a small cargo container and deliver it to a specific place. This process must be repeated at least once. One odd thing we noticed about selling missions, is the number of aircraft the game gives you. With the exception of one selling mission involving four players and eight Havoks, all the missions we played gave us two to three aircraft – even if our team had four players. And like we already said, you could fuck around and end up with three aircrafts to manage during a selling mission – even if you’re playing alone and just selling a few crates. To maximize profits and blow up those paydays, you know you have to fill your hangar with Narcotics, Chemicals or Medical Supplies. Remember, this is so you can sell your full stock for $850,000. Considering missions can’t take more than 20 minutes – but that most of them can be done in 10, you’ll be able to have a full stock in two and half to a maximum of four and half hours while playing with a team of four. Instead, if you play alone, collecting 50 crates could take up to 18 hours. So, let’s move on to what all G’s are in it for, the math! Here we breakdown costs, profits and more. The least expensive setup for a hangar is $1,200,000, while the most expensive rockets up to $5,670,000, but that’s all. You don’t have to spend money on anything else to run this business – there are no upgrades, fees to pay for having info about the crates or such. Your hangar is even perfectly protected and cannot be raided. To recover the cost of the cheaper hangar, and make a profit of half a million, all you have to do is sell two full stocks of prime materials. But you’ll need to sell seven to get the top one and profit by $280Ks. Both are definitely doable because in the first scenario, even playing alone, in less than 40 hours you’ll be able to record a profit, while in the second scenario you’ll be able to make a profit in less than a single week. So, it’s definitely easy to break-even in Smuggler’s Run in less than ten hours of abusing your friends’ patience, you can cover all the expenses necessary to start and run your own filthy business. If you’re able to isolate yourself and your friends while selling, you’ll be able to put some serious money in the bank. Still, the Bikers and Gunrunning businesses are better because they keep making money even if you’re focused on something else – and even if you buy supplies, your profit will be nice. The real problem of “Smuggler’s Run” is not its content, but what came before: over a year of updates that followed the same logic and structure. Also dragging it down are the repetitive and long missions, the removal of co-op missions and the fact that you’re still being forced to do everything in public lobbies full of motherfuckers with just one thing in mind: screwing you – surely this isn’t helping the way players are starting to see GTA Online. And that ends this Tips and Tricks episode. Leave a comment and tell us what you thought about “Smuggler’s Run”. If you want to chat with us and other players or find someone to play GTA Online with, join us in our Official Discord Server or follow our social media accounts on Twitter, Facebook and Instagram. That’s all, from the GTA Series Videos crew and yours truly, G7MT. See you next time.

100 Comments on "GTA Online Guide – How to Make Money with Smuggler’s Run"


  1. Honestly nothing makes better money than the Special Cargo. Yea you have to pay up front but its much easier to do on your own as you can get 3 crates at a time and usually all in one van. Sometimes you have to make several trips but its not hard with a helicopter. This just seems like it would take so much time to do these missions and its a bitch to sell. All i do is have MC businesses going in the background while i do special cargo. If you buy supplies it eats into your profit but its more time you can spend doing crates. And if you have multiple MC business in the background while you do special cargo you can make a lot of money quickly

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  2. weeeeeeell… I bought the cheapest hangar on sale for $600k just cuz I need it if I'm ever gonna get more than a couple planes… The business side of it looks awful though. like really awful.

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  3. Only way to make a good amount of money in a hangar business is have 3 people to help you always. Since this is rare I’d stick to import/export or bunker if your alone most of the time. However the hanger concept itself is awesome and the aircraft added in for the most part is great. Summary is hangar business sucks alone but if you are a good pilot in gta that likes aircraft I’d grab a hangar if I were you just to own the cool aircraft that they added in.

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  4. Another tip is dont use buzzard unless free because 10k for each crate (counterfit)so 2cartes +5k is paying for the buzzard so unless you acctualy bought it and its free than dont unless u want more work.

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  5. It would be insane if you could get 25 players as CEOs and associates to drop the cargo all for one hangar.

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  6. This is the only business which I don't run when it's even on double dollars and RP. It sucks.

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  7. Smuggler's Run Vehicles:

    Seabreeze
    Howard NX-25
    Alpha-Z1
    Ultralight
    Havok
    Cool Cyclone
    Dewbauchee Rapid GT Classic
    Grotti Visione
    P-996 Lazer
    FH-1 Hunter
    P-45 Nokota
    Vigilante
    Pyro
    Mogul
    RM-10 Bombushka
    LF-22 Starling
    Rogue
    V-65 Molotok
    Tula
    Vapid Retinue

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  8. So let me see if i understand. If i become CEO AND buy a HANGAR, i earn a attack buzzard for free? (Like in 4:05 on this video, because i dont know if he already had the chopper)

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  9. if your low on time and have friends to help you i recommend to make money host pacific standard give yourself a 70 percent cut and that will give you 850,000 however it takes 100,000 to set up the heist so you only get 750,000 money and your friends all get 10 percent so they get 125,000 money plus if they do all the set ups with you then they get another 100,000 money (you need to put it on normal or hard for this i recommend normal difficulty except for the first mission because you don't fight anyone you just take some pictures and steal a van so that's a extra 6,000 money for your friends) so in the end they get 225,000 if your friends and you are good within a hour you should have 750,000 money at the end of the hour. you also want to only have 1 person carrying the money so the other three can cover now when in the ally 1 person cover your backs so they don't spawn behind you the money carrier needs to take cover behind THE BLUE DUMPSTER best cover spot the two people left will be the shock troops killing the police so you can all move up when its clear keep moving, also their is a way to skip they ally by cutting across through a building but don't the cops will still be shooting at you plus it glitches the game out so my advice DON'T DO IT.(i recommend using the SWAT truck, the helicopter is cancer to try and get trust me, if you don't know where the SWAT truck is you need to get the SWAT called in the bank you do this by killing at least 2 hostages then when your on the bikes go the way the way point tells you but next to the ramp boom swat van now set a way point for zancudo highway DO NOT FOLLOW THE WAY POINT AND DON'T PLACE THE WAY POINT ON THE BOAT UNTIL YOUR ON ZANCUDO HIGHWAY! BEWARE INSTEAD OF FIGHTING NORMAL POLICE YOU WILL BE FIGHTING HEAVILY ARMORED AND ARMED SWAT TROOPS SO AIM FOR THE HEAD! when choosing seats the one guy with the money is in the back that's the most protected area and make sure they don't shoot out the back because it opens the back door and leaves the people in the back INCLUDING THE MONEY CARRIER EXPOSED TO GUNFIRE! however the passenger and driver dont have this problem but i recommend the passenger shoots because the driver needs to keep avoiding cop and civilian cars and well just focusing on driving. Also when you turn the corner to the next ally their is 3 guys hiding one on the balcony 2 behind two dumpsters so look out for them) this was a guide to a person with no time to play, way to make decent money in just an hour hope i was helpful.

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  10. 4:08 man I wish that was still true. Psych, I'm 200k away from getting an oppressor mk 2 to match my original oppressor

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  11. you need money to make money so ill get my self 12 million with the hesit, by the way do each indicidual play get paid 12 million dollars or is it splitted up.

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  12. why do people say this is hard if you cant get raided fuck then you can do whatever you want I mean you can take yout time to fill your hangar with cargo and make up to 2 million dollars when you sell it, and its not that much work you can fill it when ever you feel like it, and before you know youll have an entirely full hangar and make as I said before 2 million I mean this is the shit, and other dlcs like finance and felony, people say its also har, but if you focus on that business and fill 5 large, full warehouses you can make up to 12 million and wait a month if you want to fill it and sell it not that much work.

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  13. As a whole, I dislike the Smuggler's Run business…. but the Steal Product missions where you, 1. raid the hangar at Sandy Shores McKenzie field; the rooftop at the buildings in Los Santos; or the plane stuck in the tree on the island off the coast — those missions are awesome ….. wish we got a 'Mansion/Business Consolidation' Update where we could choose our Get Product missions cuz whether it's meth labs or weed farms or derailed trains for MC, those for SR, or IMO the GR raids — a lot of the missions suck but a few of them are aaaaaaewesome — and I'd play more if I could just re-do them over and over lol

    dont give care about the money … AFK Hours made money ez mode. just let me choose my Steal Product missions!

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  14. The only thing I can use this DLC for is really just for the hangar itself and the plane discounts. Missions are stupid and pays poorly, and is nearly unstable without a bunch of friends.

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  15. Ok guys aka Xbox dudes if you want a solo public lobby join one then got to network settings and check nay until it says game ready or you checked it

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  16. So this is a good business if you have 4 people who are really good at flying and willing to work for you and make less than you.

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  17. "the buzzard is more useful then any bike, could ever be"

    Opressor and opressor mk2 : allow us to introduce ourselves

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  18. Me do doomsday heist act 2 the bogdan problem my friend put me first time 600k then next 1 million and i buyed one smuggler hangar and 3 chemicals and 5 other crates for me is 300 k like 0 to 300 k

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  19. I bought an Office, 2 warehouses and I thought I could make some money. Then I bought a Bunker and just didn’t know that it’s to long to make money. After, I bought an Hangar and thought that’s the real money maker. I’ve watched all the How to make money videos and I’m making nice profit) thanks to GTASeriesVideos

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  20. Tried Smugglers Run for the first time yesterday…. Biggest waste of 3 hours playing GTA V Ive ever had

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  21. Grinding in GTA online is really holidng me back from playing again. I feel like the only way to have fun is with money hacks

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  22. I legit bought the hanger and filled it up for these reasons

    A:I wanted the planes

    B:I filled it up to get the trade prices

    Edit:just fill up the hanger with whatever you want and do sightseer and the 50 sightseers will wrap u up 1 mill

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  23. 4:00 "… or MC Leader. The last one is not recommended for your health, that's cause, No 1 spawning you own Buzzard is more useful than any bike could ever be." Well that statement didn't age all that well, did it?

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  24. If your alone don't even bother with this update unless you want to customize your aircrafts

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  25. I only bought a hanger so I could buy and customise aircraft. The business part of it just isn't worth it.

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  26. I'd say its only worth to invest in this business to do your 42 source missions for the trade prices on all the vehicles

    sell the goods you aquire and forget about it

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  27. i hate this update. because what if we lag out and were stuck with multiple aircraft. that skank retard ron gives us. i mean one aircraft is enough like the skycrane. they're alot easier than the other junk aircraft that noob gives us..

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  28. I bought the cheapest hangar in the game. THe commute time for missions isn't what really bothers me, it's only a slight annoyance. What bothers me the most is the missions. I would rather spend the money on CEO crates and selling stolen cars from import export and have an easier mission than go for a free crate and jump through flaming hoops. What makes it even worse is you have to grind your damn life away just to break fucking even because the crate payouts are terrible. I only played Smugglers Run when they had the 3x money on sell missions only because of that. Otherwise, I avoid it like the damn plague. I wasted money on that mofo

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  29. "Spawning a armed buzzard is better than any bike"

    laughs in oppresser mk2

    (To be clear I own a op mk2 but I only use it to grind)

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  30. i only buy hangar is only for fort zancudo access and for my future aircraft. i always do gunrunning, maybe i should do mc businesses

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  31. Shoot glad I am getting my hanger refunded with a rebate. Cause this sucks for making money, bunker series is way easier (just go AFK and work on something else, then come back ever 140 mins). Still I do love flying in GTA, so there's that perk

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  32. Bought the Zancudo hangar just for the planes that I purchase, I love planes not this stupid frustrating grind and Ron can shove a Bombushka propeller up his ass.

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