Dying Light 2 – 4K Gameplay Demo

Dying Light 2 – 4K Gameplay Demo


Welcome to the world premiere of the E3 2019,
Dying Light 2 Gameplay Demo. Dying Light 2 is an open world action RPG game that gives you the power to make choices that change both the narrative and the world around you. The mission we are about to see is crucial for the narrative. The City is on the brink of destruction as drinking water is just about to end. Our guide and friend, Frank, believes that the only person that can solve the drinking water problem is the Colonel, a man with a bad reputation, who leads a group called the Renegades from the City’s pumping station. Frank uses his status to call a meeting between the Renegades and the officers from the two main Factions that operate in the City. Our game’s protagonist – Aiden Caldwell – is invited as well. And he’s just about to join the others… Aiden? We need you. Renegades will be here any minute. Damn…
Where have you been? Around town. Drink. Need to rest? I’m okay. I’ll be okay. They don’t know..? That we’ve run out of water?
No. They don’t. Were you gonna tell them? If we work things out with the Colonel,
I won’t have to. And if we don’t? Then tomorrow, this place is done.
Either way, tonight should be a party. Let’s go get Juan.
He’s celebrating early. Where’s the big guy?
Is he late? Or is he just a dick? Matt’s upstairs.
Waiting. You know, this blows. It’s Lola’s last show and here I am, goin’ to grovel with the Butcher… Matt? It’s time.
Let’s go. Matt? I’m drinkin’. See, this is why we’re screwed. How’s this fuckhead gonna get along with anyone?! Enough! Look, fellas, either the Colonel turns on his gold-plated taps, or we’re all dead. So seeing as he’s graciously agreed to talk, we’re gonna dress up real nice and go to his island on our very best behavior. Now, move your ass, Matt. Only if I can kick his. Off to the slaughter… We’re in the central part of the City, so called District II. The City is made up of 7 very different regions and each one is a truly individual environment that introduces new parkour moves, enemies, and gameplay mechanics. Not going? There’s a lot of ‘em down there… Things’ll get fucked up at the castle. I guarantee it.
Got a Plan B? I’ll improvise. And what if HE improvises? It’ll work out. You so sure about that? Fuck! I knew it! Weapon Modding makes a comeback
in Dying Light 2. We have a modded weapon – so now let’s find a good moment to use it. You get after those fuckers. I’ll look after him. What happened? What happened?!? Those fuckin’ Renegades shot him. Where were you? Aiden? HOLD STILL! Aiden… Catch that truck, or you’ll never get onto the island! The first choice: chase the truck or stay with Frank. [Chase the Truck]
[Stay with Frank] Just keep him alive. Stay in contact. Now run, dammit!
RUN! Hold on, Frank… Ok, let’s chase the truck and see what consequences that brings! The truck is gone, but this tall building looks like a great vantage point. We should use it. As you can see, life is booming on the rooftops and this is something you can change by your actions and decisions. Aiden? Have you found the truck yet? Not… yet..! Matt? Can you see the truck? Looking… How’s Frank? We can’t find a doctor, but don’t think about that now. I’m on it. That’s the Renegades’ truck… I have it. I’ll get them for this, Matt… Just keep your cool, kid.
Remember, what matters is the water. This calls for something special… In Dying Light 2, we have doubled the number of parkour moves, so let’s use some of them now. We’re deep inside a Dark Zone! Let’s run away quickly, because the infection will kill us. UV flashlight – very strong but needs to be aimed. Our stamina level seems to be too low to open it. Infection progresses – our Bio Marker is turning red. Another way to use UV Light is the UV flare. It covers a big area, but lasts only for a few seconds. Matt… I lost it, Matt. Damn it… Wait…! We’ve got a visual… Confirmed.
They’re heading onto the viaduct now. Which viaduct? One over the tracks. I’m on my way! Be careful, Aiden… The Colonel: he’s a psycho. He doesn’t mess around… Neither do I… Hey, whoa.
Get, go on, out. Leave me alone. [Threaten the Driver]
[Kick out the Driver] Take me to the castle. Are you – nuts? Just drive. I wasn’t doing nothin’. Just chillin and bam, suddenly everyone’s clawin’ at each other like fuckin’ rats… You mind? Can’t handle this sober. So much as see a gun; I shit myself. It’s like a disability, y’know? This one time, I saw this guy knife two dudes in the metro. Straight-up stabbed ‘em. Then pulled out a grenade. How much longer? It was a fuckin’ grenade, man! I thought I was dead… Why did you shoot Frank? I didn’t shoot nobody. Must’ve been some kinda fuck-up, man. Was he your friend? Of course he fuckin’ was. You gonna kill me? Steve? Pick up, you fucking stoner. [Tell him what to Say]
[Don’t let him Answer] Say everything’s fine. I’m here, you bitches. Where the fuck you been, right? You coming in? He’s on his, I mean, I… Everything’s fine. Just don’t screw up the code, or someone will finally get to shoot you. Ahh, guys… I love you. Couldn’t we get a bigger ass-clown for this? What is the code? Three horns. No, nonono…
Three horns. You better get it right. So this is where the Colonel resides. It seems we’re entering the heart of darkness. So just to recap. The City is out of drinking water and people believe only the Colonel can solve this. We tried to talk with his emissaries, but something went wrong. It’s time to talk to this guy in person. The fate of the City is in our hands now. What’s wrong? Fuck, guys! Three short ones! What-is-wrong?! Good thing we didn’t kill Steve. Without him… and the code… getting in would be much more difficult. They’re gonna kill me. Steve… I have to raise the alarm! [Convince Steve]
[Threaten Steve] Don’t even try, or I’ll come back for you. Aiden? I’m on the island. What’s with the butcher thing? All I see is regular people. I should talk to the Colonel… The time for talk is over. Frank’s dead. You there? Aiden? Our friend, Frank, is dead. If we had chosen to stay with him, perhaps this story would look differently. But now… This raises the stakes. Ok, this looks like the Colonel’s place.
Let’s pay the guy a visit. Where is he? Where’s the Colonel? She’s afraid of you. Play, Anna! There’s nothing to fear. So you’ve come to kill me, have you? I came to turn on the pumps. I won’t let you do that. Where’s Frank? He’s dead. Dead? How? Your man shot him. Wait, Sam. You saw it happen? You saw MY man shoot? Matt did. Matt? I sent five men. Where are they? Aiden… What’s happening? We can count bodies later.
The city’s waiting for water. STOP! Water? You can’t turn on the water from here!
They played us, don’t you understand?! Don’t listen to him. Turn on the pumps. You do know what he wants, right?! He wants you to kill me, open the doors and let his butchers in. You want water for the city? I know how to get it. But you’ve got to trust me. For fuck’s sake, he killed Frank. The Colonel looks like he knows what he’s talking about, but can we trust him? On the other hand, we really need that drinking water… And we need it today.
[Trust Colonel]
[Turn on the Pumps] I’m turning on those pumps. … What a pity. This is another new Dying Light tool. The Scorpio. A devastating ranged weapon that basically one-shots your enemies… The Grappling Hook can also be used during combat and combined with other moves. …Aiden! Talk to me! I’m alive, but the Colonel’s getting away. Fuck him! The water’s what matters. [Turn on the Pumps]
[Chase the Colonel] I’m turning on the pumps. Each pump should have its own valve.
Find it. There’s a problem… What’s that? Repeat! The alarm went off! The pumps stopped!
What’s going on, Matt? It’s just an old piece of junk. Find the control room and turn on the main valve. Before the whole thing falls apart. I’ll find it. Stay on the radio. Okay. I’m in the control room. Good. The main valve should be somewhere there. Frank would be proud of you. Dying Light 2 gives you the power to make choices that have massive consequences for the whole City, the sandbox space of our game. Turning on the pumps reveals a huge open world region for you to explore, with new mechanics, quests, and things to find. It also changes the direction of the Narrative. The Colonel was right: there really was a plot against him. But only he knew the area was flooded for a reason… Thank you for watching the demo of Dying Light 2!

100 Comments on "Dying Light 2 – 4K Gameplay Demo"


  1. Dying Light 2 nominated in the MOST WANTED GAME category in the Golden Joysticks!

    Survivors, vote for Dying Light 2 now! http://bit.ly/GJDL2

    Reply

  2. Me and my friends discuss this all the time. We concluded that the prefect zombie survival game would have the gameplay, graphics and perspective of Dead Island/Dying Light, the map size and environment variety of a dystopian GTA5 and Skyrim, The RPG and scavenging elements of fallout 4 (including the dialogue options, skill, stats and morality choices), the need for water, sleep, and food, variety and ability to make any and every building a base from supplies and make survivor communities from State Of Decay, the horde events, fun gameplay and chaotic moments of Left 4 Dead, the story immersion of the Last Of Us, the exploration/ large variety of random events/ side quests from RDR2/ Skyrim/ Fallout 4, the gameplay element of being able to send out survivors to do certain errands around the city/countryside from Assassins Creed and an ever changing amount of/ difficulty/concentration/variety of zombies from day to day across the map where certain city districts and sections of the map have “The Swarm” for a day or so-making duties or missions in that area impossible/very difficult for a few days until it moves to another area of the map i.e the AI director in the Left For Dead to encourage replay ability.

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  3. Love it but can you improve the move kinda like from the first game like the drop kick it looks to fast make it a bit slow maybe

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  4. I just hope it’s not too different from the original game, not saying just copy and paste but a little in between.

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  5. There is a glich where i had to play storymode 5 times i fucking hate this fucking game fuck meeeeeeee!!!

    Reply

  6. So, can you give a little clarity on the wristband we wear that turns from green to red. It turned red inside the darkness but then turned green again after exiting. Is it that staying too close to the infected causes infection itself.

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  7. Hope we'll get the name of the tune at 8:30 . Sounds like the music from the E3 announcement trailer.

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  8. This is so beautiful but i just hope my pc can handle 60 fps if i keep shadows turned on cause it’s so beautifullll omgggg

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  9. 7:50 This looks a bit sloppy imo. Like it takes out all of the speed. Could you guys change it? Or is it like in the first one, where you'll be faster at parcours when leveling up or just a skill maybe?

    Oh and please let us feel even more like a badass… maybe also after leveling up a bit.
    Right after the scene I mentioned Aiden jumps out of the window with a zombie. Maybe let Aiden grab his head while falling, meaning we don't give a fuck. Like in the first one, we were a better fighter after achieving higher tiers in combat.

    It would also be cool, if there was a 90/180/270/360 move you can pull off at vertical poles to change directions quickly. Like if jumping at a pole grab it to change direction and swing left.

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  10. "A new dying light weapon that basically one-shots your enemies" and not their enemies.
    well isn't that just convenient.

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  11. I like the drastic changes made by choices in games because it gives reason to play through the game more than once! I enjoyed the first dying light even if it was flawed in some ways but this game looks more in depth with a more intriguing story and hopefully better weapon crafting mechanics and diversity!

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  12. I hope theres a volatile crane easter egg. Also i want him back as a character. So is Jade and her brother.

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  13. Sorry but I prefer the first one because of its setting in a modern day city slum and the cool runner volatiles.

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  14. They need to fix the physics of the Scorpio, when you one shot them, they just fling, so please add that in the final release of Dying Light 2.

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  15. I feel kinda bad for aidens voice actor because his real voice is way more energetic normally. His throat must be so sore

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  16. DUDE the parkour looks sick and it seems like the normal zombies will actually be a threatrather than a pushover im so hyped!

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  17. so…You could make it where mostly walkers and infected are around at any time based on actions…So could I kill literally anyone…wont this be lovely

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  18. Ну походу я буду играть в даинг лаит 2 только в 2030 когла у меня будет нормальный комп….

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  19. Hey I got a good docket code but its invalid cause you didint make it im thinking put a docket code called e3 2019

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  20. Never played a Dying Light game, and i probably owe it to the game being easily overlooked because of the generic brown graphic scheme. Im excited nonetheless, just wish that the graphics had their own unique vibe to them. A darker, more bleak overtone would be nice.

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  21. At the end of the video we see a arm and this a … NIGHT HUNTER WTF !? How this bitch is back, now then i won't go in the night for ever

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  22. Looks like the dark zone infection meter is based on UV light levels. When he lights the UV flare at 10:25, it recharges the meter. However, the meter only shows up when he's in the named dark zone, not other dark areas of buildings, even though some of them seem dark enough. This could suggest that there's another factor at play in dark zones that causes Aiden's infection to flare up, such as polluted air from all the nearby infected. This would mean that night wouldn't be an issue for Aiden's infection, just more aggressive zombies. Otherwise, we'll have to use flares and visit safe zones somewhat frequently to reset the meter at night.

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  23. Ok…. But you still have three months to get the parcour back to normal. What is this? Tiger & Dragon go to Zombie Town?

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  24. 11:14 – Music: Metric – Help I'm Alive

    If only this part would be a bit longer cuz awesome music…
    God damn it, I f*cking want this legendary game…

    Reply

  25. You know what; i have a strange feeling about this. The ending of the following doesn't make much sense. Think about it; kyle surfaces in a location he has never seen before. Being that hes some sort of pmc itd be normal to assume he did some reconnaissance of the ao during his time spent there. That would mean a few things. He ended up in the part of the city not yet infected(the new area of the game). He wasnt completely conscious which mean he was presumed dead by the night hunters that wouldve followed him through the tunnel. Ideally the hunters dont seem too big on eating but the foot soldiers are. Thats would be the hole in my story. However, did crane not take the vial if you took the canon outcome(not nuking the island skyhigh). Which would suggest kyle was infected. Which would in turn make the zombies overlook his body. Every virus needs a host that isnt already infected with the virus or a stronger strain of the virus. Which points to what the night mother spoke about. Kyle being the sun gods chosen. Now the crazy thing here is kyle doesnt turn. Logically speaking viruses have different strains, different possibilities, different outcomes. Who says that kyle isn't that rare mutation necessary to find a cure? Or hes the same kyle with faster reflexes, higher stamina and agility but he lost his memory after the events of the following lost his strength and has to regain those attributes as he regains his memory? This is his chance to make his own choices instead of taking orders this is the man rias wanted him to be to take a stand for what he actually believes in and not because of someone elses moral compass. Its a long shot but i have faith in my theory and if you took the time to read this id hope youd have the same faith.

    Reply

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