CGRundertow TOM CLANCY’S GHOST RECON: FUTURE SOLDIER for Xbox 360 Video Game Review Part One

I’ve waited 5 years for this game, because
that’s how long it’s been since the last entry in the series came out. I’ve seen
numerous delays, but the game is finally here. Derek did a review on this game a little while
ago, but this one is going to be a little different, and will be split into two parts.
This first will focus on the campaign of the latest entry in one of the best franchises
around. This is Ghost Recon: Future Soldier for the Xbox 360. Future Soldier takes place 11 years after
the events of Advanced Warfighter and its sequel. With Scott Mitchell now promoted to
Major, he’s now in charge of overseeing operations and is no longer in the field.
As he’s watching a Ghost team as they stop a convoy, a dirty bomb detonates and wipes
the entire team out, including characters fans of the series have known for about a
decade. Mitchell then gets another Ghost team named Hunter to bring those responsible to
justice. You take control of Kozak, a first-generation American with Russian parents who is also
the youngest in the squad, and you are NOT the leader, which does come into play as you
move through the campaign. Ghost Recon: Future Soldier does play a little
bit differently than past games in the series. Shooting is now quite a bit smoother, with
a third-person view and scope view both helping to line up shots. The inclusion of a cover-swap
system also helps to keep things feeling very fluid, and the sync-shot, which is capable
of taking down four targets at once, also adds a nice element to the series. In addition,
gadgets like the sensor grenades and the really interesting drone help to give the Ghosts
a tactical advantage. Every mission requires at least some stealth,
and some require you to stay hidden for large sections as you strategically pick off enemies
without alerting everyone. The thing that separates Future Soldier from the pack is
the teamwork used between the members of the squad, and the emphasis on using anything
and everything available to you as you complete your mission.
Now, there have been a few things taken away from past Ghost Recon games that some fans
may be a little concerned about. Instead of giving orders to your squad, they’re now
largely independent, although the game’s tremendous AI actually makes this a welcome
change. In addition, Future Soldier goes with regenerating health, and I can see this being
an issue for old-school fans of the series. Ghost Recon: Future Soldier is a little bit
weird in the visual department. With the exception of a few environmental textures, actual gameplay
looks excellent, but faces during cutscenes seem too stiff, and mouths also are a little
off when speaking. Music and sound effects are awesome, and voice acting is solid, although
a few characters do sound a little similar to each other within the Hunter team.
Ghost Recon: Future Soldier has an awesome campaign, and although the story in it may
be a little forgettable in the scheme of things, it has excellent pacing and a definite Ghost
Recon vibe to it. But hey, this was just part one, so stay tuned to CGRundertow for part
two, which will cover both multiplayer, the guerilla mode, and have a final verdict.

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