10 Things 90s Gamers Thought Would Happen BUT NEVER DID

10 Things 90s Gamers Thought Would Happen BUT NEVER DID



we're trying something different here today and looking back at things we thought we would have in the future back in the 90s you know gamers in the 90s like ourselves had these wild ambitions for what gaming would become and although it's bigger and crazier than ever there's quite a few things in gaming we didn't get or like we have got or sort of got expectations meeting reality here today with 10 things 90s gamers thought we would have by now but we totally don't starting off at number 10 we still don't have completely destructible environments now to be fair we're close but it's selective at best I mean we have stuff like battlefield 5 and previous battlefield games really pioneering the way you can blow away buildings and there's been some really cool stuff going on but when we were younger we dreamed of the days where you could shoot through any wall explode any building and we still only have moments and snapshots of that in games now of course if you want to be realistic and think about it it's not practical to design stuff like that for some games it still just doesn't work out and resources are limited of course but pie-in-the-sky dreams in the 90s with the r8 gaming has always been growing we thought we would see more stuff like that I mean like we're still stumbling on those ambitions we had things like crackdown 3 which was initially hype to be fully destructible with all this impressive stuff and that never really completely came to fruition at least in the single-player and in the multiplayer it was kind of weird maybe one day it'll become commonplace in games for everything to just be destroyed even if it doesn't make sense it really doesn't make sense but still when we were kids we wanted it now next up at number 9 we have real world like hyper realistic physics this is getting a little more technical and stuff but like we thought in games when you really shot someone or killed an enemy or anything or fighting games things would be so incredibly realistic and I'd say that they're still just not quite there maybe that's us being a little cynical I still think body physics and stuff have really peaked with Rockstar and what they do specifically even in something like Max Payne 3 you shoot a guy at the top of the stairs in Max Payne 3 and he falls down those steps it's still incredibly real looking red Redemption – also had really impressive stuff with just how characters fell down and how they moved but overall real big-picture stuff more realistic movements in physics but also just in the environment and with objects yeah we're still not there really I think we got the idea from seeing all those tech demos back in the day every time there was a new console we get all these fancy flashy tech demos it's how things worked and how molecules were rendered and how things can fall but then the console or the tech comes out and the games never really actually take advantage of that stuff at least the way we thought in our simple little minds but next at number eight we got one that's I would say 5050 zero invisible walls we thought we were gonna get every game with no invisible walls endless going on as far as the eye can see I think some of us were really dumb as 90's kids but it's kind of happening now with procedural games thanks to the magic of algorithms games tend essentially be endless and keep going so there's that but I just want to point out that still in 2019 we still get games that have invisible walls but I think there's something to be learned lesson to be learned here it's something that we didn't get I mean invisible walls often act as a proper barrier a reason a way to guide the player to the next thing if you could in any game go anywhere with no invisible walls the game can pretty easily collapse and you can get into something that the designer didn't intend for you to do and without invisible walls keeping you safe there was no way to really track that and things could be a disaster you know what I mean like this one might seem a little bit like reaching but invisible walls when we were younger was such a pain and we thought those will be completely gone by now but now that we still have them you know maybe sometimes we do need them I think I'm going a little too deep on this one sorry but Nixon number seven we thought by now video game movies would really take off they would prove to the mainstream audiences why video games are so great and why we love them but video game movies are still mostly pretty rough I mean even in the late 90s like by now we'd think that we would have a Metal Gear Solid movie but we don't there's not a lot of video game movies and when they come out for the most part really with a couple of notable exceptions mostly they're all not very good or they just don't live up to the game but not for lack of trying I mean credit where credit is due they have been tried they have been throwing way more money at these properties as Hollywood realizes gaming is a big ass thing but no we're not at the point where like at one point comic-book fans never thought that movie theaters will be saturated with all sorts of comic-book movies I think a lot of us thought that it could have been like that with video games but we're not there we didn't get that on the flip side to playing younger games maybe I'm the humble Sega Genesis you know we never thought that video games storytelling would actually be able to challenge Hollywood in terms of just like how a story is told through a medium and like can it be up to that caliber and now in 2019 it really is there are some good-ass stories out there so hell yeah video games good job now next up at number six us young 90s gamers were sitting around blissfully and pretty naively thinking that we'd always have a sec akan so let's EGIS would always be in our homes that Sega would be a part of you know 80 you know right up there with Nintendo but boy have things changed it turns out Microsoft came around Bill Gates wanted to get in on that gaming action and after a flop move with Nintendo Sony decided to also make their own thing we had the pretty excellent Sega Genesis we had the Sega Saturn and of course we had the Sega Dreamcast which was really amazing but unfortunately that was the last gasp and we never got another Sega console I almost wish we did I would love to see what a Sega console would look like in 2019 where would that even fit but it just still just goes to show like when you're younger and you're enjoying something you think that it's so big and it's just always going to be here to stay it's a cautionary tale you know you if hindsight is 2020 we had no idea that one day Sega would totally get out of a console business but here we are and I think it's important to remember that stuff you know because next at number five we thought we would always get video game demo discs and those are almost nearly gone the video game demos have you know changed completely we don't see them as much as we used to at all in general but you can occasionally still download a demo digitally from a market place so there is that but demo discs really have gone the way of the dodo they almost completely cease to exist the last example we can think of is the PlayStation VR came with a bundled in demo disc and that was really exciting a physical demo disc you would put in your machine Wow a novelty in 2019 that was another thing that we thought we would always have and we would always consistently get for demo discs maybe we were stupid to think that formats would change and like things wouldn't always be on CDs but alas there's a lot of things from the time period that we thought we would always have and we don't like blockbuster don't get me started on that let's move on to number four one of the biggest ones I think when we were kids sitting around looking at video games and looking at the technological advancements at the time we thought by now we would have real-life photorealistic graphics and we certainly do not now of course look dude I want to be totally fair video game graphics are amazing we make videos every day and we are consistently just blown away by how games look and what people can create now in 2019 that's why we're here but we don't have the most hyper real ultra realistic photorealistic graphics by any means I don't know if we ever will because it's almost like it gets too far and it's like what's the point then of course there's always the concern of the uncanny valley where things look so realistic it kind of freaks our monkey brains and our monkey eyes out and it just doesn't make sense I think we can get to that point I don't know but I will say we now have pretty good water graphics there's that yeah good job guys now coming down to number three in the 90s we thought by now we would totally get crazy new peripherals that change the game controllers that were amazing and totally rethink the way we play a game with a controller in our hands we thought like yeah the Virtual Boy and most importantly the power glove from Nintendo was just kind of like a flash in the pan but eventually in the future we would have a real power glove that was totally awesome right now we are we don't sorry this is another one where there are certain examples that can be nitpicked you know the newest VR controllers can track your fingers that's pretty damn incredible but still look at the basic controller you know your Dual Shock for your xbox controller whatever it's kind of the same if you really really boil it down there's innovations I get it man they're Wireless now which is absolutely huge the ps4 has a touchpad that's barely used for anything the Xbox one controller has really really specific Rumble motors that give you realistic vibration feedback but at the end of the day these things are still just pieces of plastic with a circuit board couple of buttons and a joystick that's it that's all we've got we have in the 90s and we have that now kind of bubbled up here and there people thought the Wii and motion controllers were the future people thought Kinect was the future they were certainly interesting for a time but no they were not the future honestly at this point if you want me to get a little philosophical again I guess maybe some things shouldn't be changed still I don't know I talk about that any time a new console comes around I always hope that they completely drastically rethink the controller the whole idea around it I mean shout outs in a Nintendo switch for kind of breaking things up with the joy cons their detachable you can connect them they do a couple of different things that's some variation but we're hoping that eventually we're gonna get something completely new and innovative you know but down to number two in the 90s we thought by now we would totally have games with giant worlds where every single building and shop was explorable sorry kid we're definitely not there yet now there are some games where you can go inside quite a bit actually very impressively it's still not really what we had in mind as kids you know NPCs can be programmed they have their routines they have gotten pretty complex and very interesting with how they work but still we're not completely getting that full connected lived-in world with a real sense of space where everybody has a real actual place to live in like dense cities like you know you look at Grand Theft Auto 5 and not every NPC has their own little apartment in an apartment complex somewhere that's not a thing that doesn't make sense again this is another one this is something we really wanted and it's definitely something that we're getting very very close to but still we think it's kind of funny to point it out anyway but down to number one finally I think this is the biggest thing is that in the 90s we thought by now VR would be dominating we thought we would have VR that was like on the level of like what you see in black mirror now like full like you'd go in a pod or you just put on a little helmet and then you're transported to this digital world where you feel like you're really there we do not have that at all now I totally like VR I love VR in 2019 it's great it's not for everybody but I talk about it whenever I can but I can also acknowledge that you're literally still just strapping a screen to your face how can we get past that you know how can technology evolved past that we don't know yet things are coming up little by little but it's no ready player one for sure and as kids in the 90s we definitely thought we would have that by now but really I want to also point out that when I was a kid in the 90s I thought we would have flying cars by now and I was totally wrong about that what an idiot what was I thinking and that's the point of this video just looking at what we do have and what we don't have and just appreciating it all in a weird little nostalgia of philosophical retrospective I don't know what this video is but I want to talk to you guys down in the comments if there are some things you thought we would have in games by now here in 2019 be sure to drop it in the comments cuz this could be a really interesting conversation but if you enjoyed this video and had a good time and maybe learn something clicking the like button is the best way you can help us out we really appreciate that for real and if you're new consider subscribing and hitting that notification bell too because we put out videos every single day but as always thanks for watching we'll see you guys next time

47 Comments on "10 Things 90s Gamers Thought Would Happen BUT NEVER DID"


  1. There are wireless controllers in the 90s. We have a famicom ripoff called Good Boy and it has a wireless infrared controller. Works like tv remote control.

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  2. i always, thought in my mind that there would be a game too where you could go all over the world do al most anything you wanted stroms would show up randomly and you could go to your town or any place you wanted, and driffent a events would happen. it would be like gta but realty and this is back in early 2000's i was thinking this stuff just imagen.

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  3. I noticed he said Battlefield pioneered destructible environments, but Red Faction beat battlefield in terms of that

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  4. If you would Show a 90s Kid a modern Game, it would definetly say that the graphics are photo realistic! When Diablo 1 released, I thought it cant't get any better than this – apart from the Resolution. I even pressed Z (zoom in) and still marveled at the Detail.

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  5. i hoped, in the future, when a game is realsed, it's fully polished and almost bug free. what an idiot i was.

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  6. I was born in 1994, but, I was a smart cookie and I was already pretty good at Zelda by the time I was 4. Sure, I was gamer in the 90's, but, I wasn't thinking about anything like that, yet. ^^;

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  7. Rockstar love making indestructible bushes and fences, but yet you drive into a rubber post slowly and both your headlights and your bumper is written off.

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  8. i had a game on playstation in the 90's that had no invisible walls but yet still finite. the levels were globes. quite small. same with Spore at the evolution stage

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  9. i never had this expectations well i never thought they would be achieved yet ! Not only that its not like we are far from most of the tech mentioned we have vast open world games [ star citizen is trying to achieve open universe } VR has a hap-tic gaming glove it just is not small enough to market yet. if you went back and told 10 year old me that i could go online and play virtual games with my friends by 2019 i would have looked at my gameboy then looked at you sceptically.

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  10. The cymbal monkey scared the crap out of me as a child, and holy crap this video reminded of that scare all those years ago.

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  11. i had sega genesis when i was 13, back then i thought id play street of rage 20 or golden axe 15 with my kids.

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  12. I had this wild dream about Half Life 3 I know It wasnt in the 90's but still…..

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  13. Destructible environments took a HUGE step back. In Battlefield Back Company 2, you could just bulldoze buildings, but then in Battlefield 3, about 75% of that went away.

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  14. I think the lesson is that our child-like expectations are too high and we shouldn't have trusted them haha

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  15. lol ready player one was still strapping a screen to your face lol I want something with a full disconnect from reality sorta like dot hack signs or sword art. That works more neurological verse physical.

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  16. Back then, I thought your phone will be your console. Still far fetch even at today's standard.

    Phone getting high end spec cannot even compete with previos generation console.

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  17. Liking just for the Destructible Environments one, I TOTALLY thought that would be a thing by now, like ever since I saw the way Red Faction on the original Xbox did destructible environments I really REALLY thought it'd only be a few years away…. alas, I was wrong 🙁

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  18. Kind of an odd one, but I've always wanted to see an NPC use a blanket whenever they went to bed.

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  19. I'd say that Sony essentially replaced Sega. In some parallel universe (hopefully not in the Biff timeline we're in) there is a Sega PlayStation series of consoles that are pretty much exactly like what Sony has done in this universe.
    To me, the Xbox is just a 'PC lite'. A Microsoft Windows box for gaming and basic streaming/entertainment.

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  20. No.10 UM HOW DID YOU FORGET MINECRAFT??? you can destroy most stuff in that game… like come on you have done minecraft videos you should know this, then at no 8 you talk about games with visible walls and say most games are endless but as you show minecraft which actually has a end like its 30M by 30M blocks wide…on PC of course.

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  21. Many people forget that mercenaries 2 had the ability to destroy almost everything. You can pretty much destroy any building or vehicle and structure. That game was amazing and it said that we won't see a mercenaries 3

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  22. after 100 year ="Things 00s Gamers Thought Would Happen BUT NEVER DID"
    ===EA stop making money

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  23. This list is questionable, especially since you're talking about young 90's gamers, not adults. I don't know many kids who play a game who then start complaining that the physics engine isn't up to par or rue the fact that controllers are too standardized.

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